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Architecture Zeitgeist: An Approach To Architecture Education Based On Gamification

This article presents a game project designed to assist in architecture education. The game is based on three-dimensional models of iconic architectural works and incorporates gamification elements such as point systems, levels, challenges, and rewards. The article discusses the benefits of gamification for architecture education, including increased student motivation, the development of cognitive skills, and the promotion of collaboration. The game project presented in the article has the potential to make architecture more accessible and understandable, as well as to promote active learning and student motivation.

Maria Cláudia Candeia
University of Brasília
Brazil

Matheus Rudo Oliveira
University of Brasília
Brazil

 

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